tl;dr

I am a curious, hands-on engineer who works best with direct customer contact and tight feedback cycles. At Mojang Studios, I work closely with creators to understand their goals and extend the platform to support them. I combine broad technical knowledge with practical judgment to turn customer needs into clear plans and team priorities. I deliver through both my own engineering work and the teams I lead and support.

I am located in the beatutiful Pacific Northwest (Seattle area).

Professional Experience

Mojang Studios (2015 - Present) - Principal Software Engineer

Education

DigiPen (2012 - 2016)

BS in Computer Science in Real-Time Interactive Simulation

Knowledge

10+ Years Professional Use

5+ Years Professional Use

Proficient

Familiar

Hobby Interests